BardRoll - d20 to performance
Your roll writes the song.
Pick a spell, pick your instrument, roll. The dice decide the song.

Marisol
Bard 7 · save 15 · song +7
Inspiration
Roll the d20
Synthesised in your browser. Roll again
In the app
Spells
Cast from the hand you actually prepared.
Tap to cast at its own level. Hold to fan out every slot that could pay for it, and cast higher.
Vicious Mockery
Enchantment
Healing Word
Abjuration
Faerie FireConc
Evocation
Spell detail
What the spell actually does, without leaving the list.
Range, casting time, duration, components, and the full text. The stat block is translated; the prose is the licensed English, and the sheet says so rather than pretending otherwise.
Faerie Fire
Evocation · First circle
- Range
- 60 feet
- Duration
- 1 minute
- Components
- V
- Holding
- Conc
Each creature in a 20-foot cube is outlined in light. Attacks against an outlined creature have Advantage, and it can't benefit from being Invisible.
Preparing
The app knows what you are entitled to carry.
A level 7 bard could legally cast 83 spells and carries eleven plus three cantrips. Drop a level and the extras come off.
Magical Secrets
At level 10, three more spell lists open.
From level 10 a bard can prepare cleric, druid and wizard spells too, as many as the rules allow at their level: two at 10, nineteen by 20. A College of Lore bard learns two of them at level 6, always prepared, and those take no place in the hand.
Fireball
Evocation
Wizard
Counterspell
Abjuration
Wizard
Spirit Guardians
Conjuration
Cleric
Fire Bolt
Evocation
WizardAlways prepared
Slots and dice
Spend a slot, give a die, and know where both went.
Nine levels of slots, spent and recovered in a tap. Inspiration dice you hand out are tracked by name and by how long ago - there is no timer, because an hour of game time is not an hour of yours.
Slots
Inspiration
- Ordwin4md8
Instrument
Every instrument on the list, and each one changes the sound.
The SRD's full list. Hear one before you commit to it.
Lute
Plucked and warm. The bard's default for a reason.
Viol
Bowed and mournful. The slowest to speak.
Shawm
A reed with an edge. Loud, and it knows it.
Troupe
Keep every bard you play.
Switch between them in a tap. Slots, hit points and inspiration stay where you left them.

Marisol
Bard 7 · save 15 · song +7

Ordwin
Bard 3 · save 13 · song +5
Talents
No spell? Still roll.
Rolling without a spell builds the performance from your instrument and the number alone. For when the bard is only showing off.
Bardic Inspiration
Bonus action - give an ally a die, 60 ft, one hour
Font of Inspiration
Inspiration returns on a short rest - spend a slot to regain one
Rolling
Roll here, or enter what the table gave you.
Straight, advantage or disadvantage. Karmic dice is off by default, says so when it fires, and never touches a roll you asked to be worse.
The dice owed you one
Your die
A die of your own, and each one moves differently.
The die you choose here is the die you roll at the table.
- Engraved
- Cast Brass
- Witchlight
Yours
Make it yours.
Parchment or tavern, in your own language, with a die that tumbles, thuds or scatters. The screen stays awake while you play.
- Light
- Dark
- System
Two ways
Two ways to play
Both play the same. They differ in where your bards live.
| With a Google account | On this device | |
|---|---|---|
| Keeps progress across devices | Yes | No |
| Survives clearing site data | Yes | No |
| Needs a connection | To sign in | Never |
| Start playing | After sign-in | Straight away |
Bring it to the table.
Free, with your Google account. No card, no tiers.