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BardRoll - d20 to performance

Your roll writes the song.

Pick a spell, pick your instrument, roll. The dice decide the song.

Make your bardTry it now - no account

Free, with your Google account. No card, no tiers.

Marisol

Bard 7 · save 15 · song +7

27 / 30Rest

Inspiration

Given to Ordwin
HoldingFear

Roll the d20

Synthesised in your browser. Roll again

Spells

Cast from the hand you actually prepared.

Tap to cast at its own level. Hold to fan out every slot that could pay for it, and cast higher.

Vicious Mockery

Enchantment

Cast

Healing Word

Abjuration

Cast

Faerie FireConc

Evocation

Cast

Spell detail

What the spell actually does, without leaving the list.

Range, casting time, duration, components, and the full text. The stat block is translated; the prose is the licensed English, and the sheet says so rather than pretending otherwise.

Faerie Fire

Evocation · First circle

Range
60 feet
Duration
1 minute
Components
V
Holding
Conc

Each creature in a 20-foot cube is outlined in light. Attacks against an outlined creature have Advantage, and it can't benefit from being Invisible.

Preparing

The app knows what you are entitled to carry.

A level 7 bard could legally cast 83 spells and carries eleven plus three cantrips. Drop a level and the extras come off.

Prepared9 / 11
Cantrips3 / 3

Magical Secrets

At level 10, three more spell lists open.

From level 10 a bard can prepare cleric, druid and wizard spells too, as many as the rules allow at their level: two at 10, nineteen by 20. A College of Lore bard learns two of them at level 6, always prepared, and those take no place in the hand.

Magical Secrets2 / 2
Magical Discoveries1 / 2

Fireball

Evocation

Wizard

Counterspell

Abjuration

Wizard

Spirit Guardians

Conjuration

Cleric

Fire Bolt

Evocation

WizardAlways prepared

Slots and dice

Spend a slot, give a die, and know where both went.

Nine levels of slots, spent and recovered in a tap. Inspiration dice you hand out are tracked by name and by how long ago - there is no timer, because an hour of game time is not an hour of yours.

Slots

1
2
3
4

Inspiration

  • Ordwin4md8

Instrument

Every instrument on the list, and each one changes the sound.

The SRD's full list. Hear one before you commit to it.

Lute

Plucked and warm. The bard's default for a reason.

Equipped

Viol

Bowed and mournful. The slowest to speak.

Shawm

A reed with an edge. Loud, and it knows it.

Troupe

Keep every bard you play.

Switch between them in a tap. Slots, hit points and inspiration stay where you left them.

Marisol

Bard 7 · save 15 · song +7

Playing

Ordwin

Bard 3 · save 13 · song +5

Talents

No spell? Still roll.

Rolling without a spell builds the performance from your instrument and the number alone. For when the bard is only showing off.

Bardic Inspiration

Bonus action - give an ally a die, 60 ft, one hour

Cast

Font of Inspiration

Inspiration returns on a short rest - spend a slot to regain one

Cast

Rolling

Roll here, or enter what the table gave you.

Straight, advantage or disadvantage. Karmic dice is off by default, says so when it fires, and never touches a roll you asked to be worse.

DisadvantageStraightAdvantage
Karmic diceKind

The dice owed you one

Your die

A die of your own, and each one moves differently.

The die you choose here is the die you roll at the table.

  • Engraved
  • Cast Brass
  • Witchlight

Yours

Make it yours.

Parchment or tavern, in your own language, with a die that tumbles, thuds or scatters. The screen stays awake while you play.

  • Light
  • Dark
  • System
EnglishУкраїнськаEspañol

Two ways

Two ways to play

Both play the same. They differ in where your bards live.

Two ways to play
With a Google accountOn this device
Keeps progress across devicesYesNo
Survives clearing site dataYesNo
Needs a connectionTo sign inNever
Start playingAfter sign-inStraight away

Bring it to the table.

Free, with your Google account. No card, no tiers.